Contents
- ./animate.py
- ./circleShiftAnim.py
- ./circleShift.py
- ./pick4.py
- ./random_test.py
./animate.py 1/5
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# Simple demonstration of animation.
# by Sara Sprenkle
from graphics import *
from time import sleep
STEPS = 100
window = GraphWin("Simple Animation", 400, 400)
window.setBackground("orange")
current = Point(60,60)
circ = Circle(current, 50)
circ.setFill("blue")
circ.draw(window)
end = window.getWidth()
dx = (end - current.getX())/STEPS
for step in range(STEPS):
circ.move(dx, 0)
sleep(.1)
window.getMouse()
window.close()
./circleShiftAnim.py 2/5
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# Animate moving a circle to where the user clicked
# TODO: Allow the user to click and move the circle 5 times
# By CS111
from graphics import *
from time import sleep
DIMENSION = 500
canvas = GraphWin("Move the Circle", DIMENSION, DIMENSION)
# create the circle in the upper left
circle = Circle( Point(100,50), 50)
circle.setFill("fuchsia")
circle.draw(canvas)
# show instructions in the middle of the screen
instructions = Text( Point(DIMENSION/2, DIMENSION/2), "Click where you want to move the circle.")
instructions.draw(canvas)
# get where the user clicked
newCenter = canvas.getMouse()
newCenter_x = newCenter.getX()
newCenter_y = newCenter.getY()
# find out how far to move the circle
currentCenter = circle.getCenter()
currentCenter_x = currentCenter.getX()
currentCenter_y = currentCenter.getY()
move_x = newCenter_x - currentCenter_x
move_y = newCenter_y - currentCenter_y
# Animate the circle to that location
## Break the distance into some number of steps
steps = 20
step_x = move_x/steps
step_y = move_y/steps
sleep_time = .05
for step in range(steps):
# move the small chunk
circle.move(step_x, step_y)
# pause
sleep(sleep_time)
# wait for the mouse click to close the window
canvas.getMouse()
canvas.close()
./circleShift.py 3/5
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# Move a circle to where the user clicked
# By CS111
from graphics import *
DIMENSION = 500
canvas = GraphWin("Move the Circle", DIMENSION, DIMENSION)
# create the circle in the upper left
circle = Circle( Point(100,50), 50)
circle.setFill("fuchsia")
circle.draw(canvas)
# show instructions in the middle of the screen
instructions = Text( Point(DIMENSION/2, DIMENSION/2), "Click where you want to move the circle.")
instructions.draw(canvas)
# get where the user clicked
newCenter = canvas.getMouse()
newCenter_x = newCenter.getX()
newCenter_y = newCenter.getY()
# find out how far to move the circle
currentCenter = circle.getCenter()
currentCenter_x = currentCenter.getX()
currentCenter_y = currentCenter.getY()
move_x = newCenter_x - currentCenter_x
move_y = newCenter_y - currentCenter_y
# move the circle to that location
circle.move(move_x, move_y)
# wait for the mouse click to close the window
canvas.getMouse()
canvas.close()
./pick4.py 4/5
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# Display the numbers that are selected by the magic
# ping-pong ball machine for Pick4 VA Lottery, all on one line
# By CS111
# import the random module
from random import *
print("The Pick4 VA Lottery number is ", end="")
# Repeat generating the random number and displaying that number four times
# The displayed number should be all in one line.
for i in range(4):
randnum = randint(0,9)
print(randnum, end="")
print(".")
./random_test.py 5/5
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# Demonstrating random module
# by Sara Sprenkle
import random
NUM_RANDOM = 8
print("This program generates", NUM_RANDOM, "random numbers.")
# Demonstrates that it's a pseudo-random number generator
# If using the same seed, the program generates the same list of
# "random" numbers.
# The following function call sets the seed.
#random.seed(1)
for x in range(NUM_RANDOM):
#print(random.random())
print(random.randint(0, 10))
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